[alloc.min_size, alloc.natural_size] = [height, height];
});
- global.window_group.reparent(this.uiGroup);
+ global.stage.remove_actor(global.window_group);
+ this.uiGroup.add_actor(global.window_group);
// Now, you might wonder why we went through all the hoops to implement
// the GDM greeter inside an X11 compositor, to do this at the end...
if (Main.sessionMode.isGreeter)
global.window_group.hide();
- global.overlay_group.reparent(this.uiGroup);
+ global.stage.remove_actor(global.overlay_group);
+ this.uiGroup.add_actor(global.overlay_group);
+
global.stage.add_child(this.uiGroup);
this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',